THE TOMB
Yours is an elite team of archaeologists, searching for the tomb of the great Egyptian High Priest Ankhe-Khunsu. After years of dead-ends, you receive message from a former colleague that he has found the elusive burial chamber, and requests your team’s assistance.
Arriving at the site, you discover your old friend has gone mad, having spent too much time inside the tomb alone, and has sealed you inside.
You have 60 minutes before you and your team run out of air and become a permanent guest.
NOIR
Chicago. 1935. A beloved philanthropist has been murdered, and his widow has hired the city’s leading Private Eye, Ed Miller, to find out who did it.
As Miller closes in on solving the case, the local crime syndicate heads to his office to “persuade” the detective to engage in less murder solving.” Ed was able to lure the henchmen from his office, giving you and your fellow gumshoes an hour to find all the evidence he had collected, and solve the Vandergrift murder.
You’ll have to work fast if you’d like to escape without facing the business end of a Tommy gun.
COVEN
You had heard the tales, but did not take them seriously. Now, having wandered too far into these strange woods, you discover too late... the stories were true.
Captured by the Coven of the Iron Goat— witches who sacrifice their victims to appease the powerful demon Baphomet, you have only until the sands of the hourglass run out before you are offered up to the ancient evil.
May God have mercy on your eternal soul... for the sisters of the Iron Goat Coven most certainly will not.